Benjamin S. Beauchamp
I am a multi-disciplined artist, my creative output ranging from a conceptual Fine Art practice; co-curating exhibitions in the local area; to 3D digital character and creature creation. I use sculpting software to explore the dynamic dichotomy of a dehumanisation and demonisation. These monstrosities emerge from an extensive drawing output, with my content forming the bedrock of the ideas realised in game-ready assets, ready to place players face-to-face with body horror inspired creations, woven with broader social critique of post-Imperia isolationism.
I seek to address the contrasting modalities of protagonist and antagonist, to explore how meditation affects them is then used to convey how video games may be a useful non-violent tool for combating problematic ideologies, even those more prominently affecting peoples of which the producer of such material may not be.
With a move towards working in the Games industry, I have a range of technical skills with a particular focus on digital sculpting, modelling, and rendering both high-quality concept imagery and making monsters ready for in-game use.
The Games MA has been a useful means of expanding upon my skill base, working in tandem with technicians and engaging in dialogue with academic staff and my peers to produce a portfolio of critically informed professional work, and I am eager to sink my teeth into the wider world of games development.