I am a recent MA Games graduate specialising in 3D creature and character design with an additional interest in analogue art skills such as illustration. Primarily working in Zbrush, Maya, and the Adobe Creative Suite I used my time on a Master’s degree to hone my capabilities in these areas and refine my external interests in activism, both social and environmental, to use as influences in my designs. I have a long-term interest in unconventional fantasy and sci-fi, pushing against stereotypes in these forms and adapting them into more modern stories.
I particularly enjoy the challenge of merging the aesthetics in my illustrations with my 3D work, inspired by titles such The Wolf Among Us, Breath of the Wild, Ni No Kuni and Night in the Woods. Throughout my projects I have a developed my skills in adaptability, strong organisational skills and fostered an independent attitude. I am most interested in creating assets for action-adventure, RPG and fantasy games, and freelance work.