I am a 3D Generalist who specializes in Character Design, while also being skilled in prop and environment work. I am proficient with 3D Studio Max, Zbrush, as well as texturing software like Substance Designer and Painter.
I am interested in researching folklore and cultural history – and these interests have been my main methodological focus, so I am always happy to work on assets for anything that is historically inspired, and I have developed my own visual aesthetic and optimized this vision for a wide range of games.
The collaborative nature of the course has allowed me to develop self-direction and collaborative skills which benefited me and my co-workers at Imaginative Games, an Athens-based educational game startup.
To see more, why not take a look at my ArtStation page.
I aim to continue to advance my knowledge, understanding, and skills, and thus looking forward to working with you!